Recently, our group has been home to a veritable onslaught of very bitter anti-Games Workshop sentiment. I am not condemning this, nor would I under any circumstances. However, while we have implemented a de-facto freeze on GW Models purchases, we continue to play the game according to the GW principle: That 40K should only be played according to their rules, and with their models. I am impressed to see that many of us are electing to finish our respective armies with models and bitz provided by Microart Studios, Pig Iron Miniatures, and the like.
Now, I feel it is time that we begin taking such liberties with the rules. I realize that this process will take time, and that some people may have reservations about the effect this may have on our standards of fairness. To this end, I propose that house rules only be used when the players involved in the battle in question reach a concensus on them.
To get the ball rolling, I will be posting homebrew rules for defunct special characters every few days. Use them well.
Zodgrod Wortsnagga, Runt-master
Zodrog may be taken in place of a normal slaver in a Gretchin Mob.
Points WS BS S T W I LD SV+
Zodgrog 40 4 2 4 4 1 2 8 4+
Wargear: Slugga, Grabba stikk
SPECIAL RULES
Master Runtherder: Any gretchin in Zodrods Mob may have their strength and toughness
upgraded by 1 each at +2 points a model. If this upgraded is taken, the gretchin are considered to be carrying a close combat weapon in additon to their grot blastas.
Boss of the Grots: Zodgrod will not allow any other slavers to even speak to his prized runts, let alone lead them in battle! To this end, Zodgrod is always the only slaver in his mob. Note that the normal restriction of 10 grots to a slaver does not apply to Zodgrods Mob.
Overprotective: Unlike most runtherderz, Zodgrod shows a great deal of affection towards his charges. This has led the other Orks in his warband to consider him quite odd indeed. Whenever Zodgrods Mob is targeted by a shooting attack, It must make a leadership test using Zodgrods Leadership value. If the test is passed, the attack proceeds as normal. Otherwise, on Zodgrods command, the grots fall flat on their stomachs, and are no longer a viable target. Conversely, any ork unit being shot through them recieves no cover save. The grots regroup automatically on the ork players next turn, but may not move or assault.
Now, I feel it is time that we begin taking such liberties with the rules. I realize that this process will take time, and that some people may have reservations about the effect this may have on our standards of fairness. To this end, I propose that house rules only be used when the players involved in the battle in question reach a concensus on them.
To get the ball rolling, I will be posting homebrew rules for defunct special characters every few days. Use them well.
Zodgrod Wortsnagga, Runt-master
Zodrog may be taken in place of a normal slaver in a Gretchin Mob.
Points WS BS S T W I LD SV+
Zodgrog 40 4 2 4 4 1 2 8 4+
Wargear: Slugga, Grabba stikk
SPECIAL RULES
Master Runtherder: Any gretchin in Zodrods Mob may have their strength and toughness
upgraded by 1 each at +2 points a model. If this upgraded is taken, the gretchin are considered to be carrying a close combat weapon in additon to their grot blastas.
Boss of the Grots: Zodgrod will not allow any other slavers to even speak to his prized runts, let alone lead them in battle! To this end, Zodgrod is always the only slaver in his mob. Note that the normal restriction of 10 grots to a slaver does not apply to Zodgrods Mob.
Overprotective: Unlike most runtherderz, Zodgrod shows a great deal of affection towards his charges. This has led the other Orks in his warband to consider him quite odd indeed. Whenever Zodgrods Mob is targeted by a shooting attack, It must make a leadership test using Zodgrods Leadership value. If the test is passed, the attack proceeds as normal. Otherwise, on Zodgrods command, the grots fall flat on their stomachs, and are no longer a viable target. Conversely, any ork unit being shot through them recieves no cover save. The grots regroup automatically on the ork players next turn, but may not move or assault.
Cool special character. I've uploaded my own home-brew unit.
ReplyDeleteHeresy, HERESY I say! Games Workshop will destroy us all...
ReplyDeleteI love the potential for modular rules, characters, campaigns and missions. I've been working on Bluewing as well as variant missions for a while, but I think we should all get in on this. Great character!
ReplyDelete