HQ Revisions:
The Army Commander(Warboss or Big Mek) may take any of the following clan affiliations and the benefits conferred therby
Goff 10 pts- Any ork boyz mob armed with sluggas and choppas may be upgraded to Skarboyz at 2 pts per model. Skarboyz benefit from +1 to their Strength characteristic
Bad Moon 15 pts-Up to 2 squads of flash gits may be taken as troops or elites choices
In addition, the Leaders shoota may be upgraded to a Kustom Mega Blasta for 10 pts, even if wearing mega armour
Evil Sun 15 pts- Bikers and Warbuggy\Wartrak squads may be taken as troops choices. The leader must however be mounted on a bike or take a trukk or looted/battlewagon as a dedicated
transport
Blood Axe 10 pts-Any ork boyz mob armed with shootas may be upgraded to Huntas at no cost.
Huntas gain +1 to their ballistic skill but subtract one from their weapon skill. In addition, any infantry unit numbering 12 or less may take a shellback as a dedicated transport
Shellback
BS F S R
3 12 10 10
The Shellback is armed with a turret mounted big shoota and a coaxial skorcha. The big shoota may be upgraded to a kannon at 10 pts or a zzap gun at 15 pts. It is considered to have a transport capacity of 12 (Ogryn Mercenaries and Mega Armoured orks count as two models)
Snakebite 10 pts- Any ork boyz mob armed with sluggas and choppas may replace their slugga with a second choppa, reducing the cost of the model by 1 point. In addition, Gretchin Mobz do not take up slots on the force organization chart.
Deffskull 15 pts- Up to 2 squads of lootas may be taken as troops or heavy support choices. In addition, any squad with the option of taking a wartrukk as a dedicated transport may instead take a looted wagon at the points cost listed in the main army list.
HQ
Painboss
Pts WS BS S T W I A LD SV+
30 5 2 5 5 2 3 3 - 4+ Inv
Wargear: Choppa, Urty Slugga, Doks tools
Urty Slugga
S - AP 6 poison
Options
replace choppa with any of the following
Big Choppa 5 pts
Power Klaw 25 pts
Urty Syringe- Free
Options
Replace Urty slugga with any one of the following
Shoota-Free
Twin Linked Shoota 5 pts
Kombi-Shoota 5 pts
The Painboss may be accompanied by a body guard of 5 to 10 cyborks at 10 pts per model
Cybork
WS BS S T W I A LD SV+
4 1 4 5 2 1 2 - 5+ Inv
Wargear- Twin Linked Slugga and a Drill/Hydraulic Choppa/Caged Squig Etc. (Counts as a rending Close Combat weapon)
Note that the Painboss and his retinue are immune to all leadership based tests and weapons such as neural shredders, force weapons, Slaneeshi daemon weapons and the like.
ELITES
Ogryn Mercenaries- See entry in Codex-Imperial Guard. Note that Mercenary Ogryns are armed with Shootas rather than ripper guns, Cannot be led by a bone 'ead and may not be mounted in a chimera or a wartrukk (The vehicles suspension would collapse under the weight of the Ogryns)
Grindas- See LPGS Main blog
Madboyz
Pts WS BS S T W I A LD SV+
9 4 2 4 4 1 3 2 6 6+
Wargear: Slugga, Choppa
Special Rules:
Mad- Madboyz are immune to all conventional psychology. However they must make madness tests. At the start of every turn they must make a leadership test, rolling 2d6 on the madness chart if they fail, to determine the prevailing prognosis
2- "Ruzgob spat on my boots, He needs a right good bashing" Resolve a round of close combat against the Madboyz mob.
3- "Aarrgh, Keep dem Whirrin Teknikal Bitz away from me!" If there is a vehicle (Friend or foe) within 12 inches of the madboyz, they fall back 2d6 immediatley, regrouping automatically at the start of the next turn if they remain on the field.
4-"Gork iz speakin ta me again!" Visions of the greenskin god of Cunning brutality inspire the Madboyz to redouble their efforts to get to grips with the enemy. The Madboyz are considered to have the "Fleet" special rule for the duration of that turn.
5-"2 teef plus 2 teef iz 4 teef, 4 teef plus 8 teef is 12 teef, 12 teef plus...." A savant has goaded the suggestible madboyz to assist him in determining some advance orky mathematical equashun. The boyz may not move, shoot or iniate assault this turn but any mek within 12 inches gains +1 to his fixit result this turn
6- "Oy, Stop it, Eliaz!" If there is another ork unit within 12 inches of the mad boy squad, they must move directly towards the units and assault it if able. The Combat will end at the beginning of the ork players next turn.
7- "I shuldnt ave eaten da brown mushroom" The Madboyz fall under the spell of an especially potent strain of fungi. They must move and run in a direction randomly determined by the scatter die. They benefit from fleet for the rest of the turn but must immedietly charge any unit within range at the end of the shooting phase.
8- " Everytings burnin again!" The Madboyz fall into a deep existencial despair, unable to stare the harsh, uncaring universe in the face. The unit is immedietly pinned but recovers automatically at the start of the next player turn.
9- "Ork Powa! Get dem Pinkskins/Twinkies/Spiky Gitz/Runtz/Etc" The Madboyz are considered to have the preferred enemy special rule against the opposing player for the duration of (you guessed it) this turn.
10- " AAGHH! Dem Pinkskins/Twinkies/Spiky Gitz/Runtz/Etc is Skary!" Roll another leadership test for the squad. If the test is failed, the unit scatters and is considered destroyed
11- "Lez geddum ladz!" The Unit gains +1 to their Weapon Skill, Strength, Toughness and Initiative.
12 "Stop skrewin around ya gitz" as above, but the unit must move towards and assault any ork unit within 12 inches as per "Stop it Eliaz".
FAST ATTACK
Boarboyz
Pts WS BS S T W I A LD SV+
12 4 2 3 4 1 3 2 7 6+
Boarboy Nob
Pts WS BS S T W I A LD SV+
+8 4 2 4 4 2 3 3 7 6+
The unit consists of 5 to 15 Boarboyz
Wargear: Slugga, Choppa, Warboar. The nob may be given any equipment available to Slugga Boy nobz.
Special Rules
Cavalry: See rules in Warhammer 40K core rulebook
Guntrukks
Gun trukks are bought and organized 1-3 to a unit, the same as warbuggies
Pts BS F S R
40 2 11 10 10
The Gun trukks must be equipped with one of the following (You may have a mixture of weapons within a unit)
Lobba 5pts
Kannon 5 pts
Zzap gun 10 pts
The Gun trukk may take any vehicle upgrades avalible to the Warbuggy excepting the Wartrakk upgrade. Also note that guntrukks are not open topped.
HEAVY SUPPORT
Big Gunz Upgrades
Weapons in a big gunz battery may be upgraded as follows
Lobba to Squig Chukka at 10 pts
Kannon to Hop-Splat gun at 20 pts
Zzap gun to Shokk attack gun at 25 pts
Squig Chukka
G48 SD6 AP- Heavy 1 blast rending
A battery with Shokk attack guns must take 1 Mek for every gun. These follow the standard rules for shokk attack gun as detailed in the big mek entry in codex:orks
Hop Splat Gun
Range 72 S 7 AP 4 Heavy 1 Ordinance, template special
Special Rules: The hop splat gun consists of a ball and chain attached to the back of a high powered rocket that will continue to wreak havoc until it runs out of fuel. A primary target
is determined as normal for ordinance weapons. The flamer template rather than the ordinance template is used to determine how many models are hit. After casualties are resolved, roll scatter again. For subsequent scatters the distance rolled on 2d6 is doubled and the weapon will always scatter. If a direct hit is rolled, the shot scatters in the direction indicated by the arrow on the direct hit facing. The weapon will continue to scatter until it runs out of fuel (I.E rolls double ones for the scatter distance. )
Saturday, September 26, 2009
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