Monday, August 31, 2009

This article sucks.






Check back next week after I've fixed it.





























Micro Art Studio Miniatures


If anybody would be interested to going in on an order, please contact me.


Sunday, August 30, 2009

Dispatches from behind the foamboard curtain




Recently, this image appeared on www.conservapedia.org 's article on the LPGS.
In the interest of impartiality, we will be posting this and any other pictures in the series to come.

















Not the Boo Box!


Thursday, August 27, 2009

Ethan will surely love this

http://accstudios.com/f/synopsis1.htm. Go there now.

Historical perspectives on the new imperial guard codex Part three


Hello my friends, I come before you today to announce a new beginning. A brand new day for the imperial guard. Its Morning on Cadia once again.
I've play imperial guard since 1983, when my 241-man space marine army was wiped out by a Tallarn truck bomb at a tournament in Lebannon. In that time, I've learned the best way to combat the evil Tau empire and its confederates around the Universe!
Previously, Imperial guard armies have operated around the principle of Mutually assured destruction. The Idea that victory can only be achieved by great sacrifice. I am here today to tell you that this is utter nonsense, propagated by liberal democrats and quiche eaters from the east coast. Their slavish devotion to the so-called welfare of hundreds of conscripts is a drain on our nation and its ability to make war. They opt to ignore the fact that most conscripts choose their station in life, and that to give them rifles or even body armor only encourages this behavior. Conscripts should pull themselves up by their bootstraps and become proper soldiers! These commanders deny their forces the technological resources to deter Tau agression.
In order to achieve total strategic superiority, we need to make serious cuts to the resources alotted for our infantry companies! Infantrymen only exist to protect other battlefield resources.
We will use the money save to purchase several of the new deathstrike missiles, in order to intimidate our opponents into submission. No commander with the slightest amount of common sense will every threaten us.
Every planet and every people has a stake in the Anti-Tau resistance, for these freedom fighters are defending principles of independence and freedom that form the basis of global security and stability. We must be the arsenal for those fighting this scourge, Irregardless of the potential consequences doing so may bring about!
Our commanders and sergeants are poorly paid because of a bureacratic political chain of command! We must eliminate this wasteful act of government intrusion, ensuring the battle prowess of our commanders is second to none. All Officers and sergeants should and must be able to equip themselves with the finest and most expensive equipment! Every sergeant and ever officer should be in possesion of a plasma pistol, a power sword, carapace armour, and all varieties of grenade! Front line troops should be encouraged to emulate these men as they would their fathers, rather than being handed supplies they will never know how to properly use them!! An exception to this principle can be found in the veteran and penal legionaire squads.
The Contras were more important to the cause of Nicaraguan resistance than our troops ever could be, primarily because they operate without that what has become so entrenched within the United State army. The same can be said for the Imperial Guard!
Battle tanks play an important battlefield role, but obscure our ultimate goal of unmanning the front lines. As long as they remain viable, Vehicles must meet the highest standard of technological prowess! Tanks should be given every sort of upgrade to intimidate the opponent into surrender!
Well I've said it before and I'll say it again — The Imperiums best days are yet to come. Our proudest moments are yet to be. Our most glorious achievements are just ahead.

Historical perspectives on the new imperial guard codex Part two

For the release of the new imperial guard army list, I give three cheers! Hooray for the war! Hooray for Italy's war! Hooray for all wars that ever have been and ever will be, for peace is an absurdity as a permanent state, and only serves our needs as a preparatory stage between wars. Peace referring to the stagnation provided by previous imperial guard lists which would prevent us from asserting Italy's glory on the world stage. With the new revisions, our nation stands astride the world as a colossus! Allows us to display the great power that fascism has brought the nation of Italy!


Some Marxist simpletons will claim that the potential for war -making lies in the vast quantities of troops an imperial guard commander may field. This is utter hogwash! The true potential lies with the armour provided through heavy industrialization and the training of elite, ideologically motivated soldiers! When I led our nation into ethiopia, our army crushed the unwashed masses of ethiopian troops adhearing to the former set of strategic principles! This should be proof enough of the superiority of the Fascist imperial army!

Second line imperial guard infantry squads are both too incompetent and too unzealous to be of any great import to grand strategy. Conscripts, tainted with the twin evils of Marxism and internationalism, are a waste of the time, effort and resources required to convert them into even a second rate battlefield force! The true face of the fascist infantryman lies in the Storm Trooper, the Veteran and the brown shirted penal legionaire! These units have both the practical skill and political conditioning to ensure that they will be a lethal force on the battlefield, needing not the overstuffed petty authority of the political officer. Bolstering the effective strength of these units via the use of armoured transports is paramount to protect the relatively soft units within, and for the purpose of rapid deployment, the seizing of new territory early in a battle, and the optional paralysis forced upon the enemy by the presence of armoured vehicles in a both a support and assault role.

The most important of our forces however, are the iron knights of our empire, the Leman Russ battle tank and its variants! In sufficient quantity, these vehicles can destroy any fighting vehicle or infantry squad that challenge them, Often before the enemy can move his forces into their positions! 6 Battle cannon shots can obliterate the better part of an opponents effective force, leaving them militarily impotent, merely waiting for their total destruction! For my part, I certainly prefer 10 leman russ battle tanks to one thousands votes, or even one thousand men!
Blood alone oils the tracks of history! No force can resist the advance of these tanks, and their strategic value is ensured merely by their sheer quantity. Even if 3 out of 6 Leman russ tanks are destroyed, the opposing army will be so shaken by the firestorm they have thus far endured, that they will be easy pickings for the mounted heavy infantry which they chose to ignore in favor of these engines of destruction.

The petty internationalist army, though it may seem daunting at first, by virtue of its size, will find itself buried under a sea of ordinance templates. The inaccuracy of these units means that they are virtually useless against armour unless they outnumber our forces at least Three to One. Simply put, the battle tank is always superior to the basic infantry unit, and has a greater chance of destroying or routing it, than the infantry squad does of destroying or immobilizing said vehicle.

It is humiliating to remain with our hands folded while others write history. It matters little who wins. To make a people great it is necessary to send them to battle even if you have to kick them in the pants. That is what I shall do.

Historical perspectives on the new imperial guard codex Part one

Last night at 9:43, Groucho Marxist was accosted by space marine players angered by his last post, and severely beaten. Thus, until his recovery is complete, various major political leaders, philosophers and socio-economists will be giving their perspectives on the new Imperial Guard codex.








When I was asked to give a frank and honest appraisal of the new Imperial guard codex, I was confused. I failed to recognize what, if anything doing so would benefit the struggle of the opressed proletariat or advance the progress of the class struggle. Only after examining the imperial guard relative to those it opposes did I realize that the new codex presents the perfect vehicle by which to overthrow the autocratic and decaying imperium, I jumped for joy!
However, in the new list lies the potential for both communistic and capitalistic force compositions. To this end, To this end, Communists of various nationalities have assembled in
London to assemble a strategic manifesto for the Imperial guard.
Take the relation of value to use-value as an example. The capitalist will field dozens of armoured vehicles with the absolute minimum number of troops. The capitalists ego leads him to invest heavily in armoured vehicles while neglecting his ground troops. In this case, we adapt the relation of value to use value to the strategic value of these two battlefield forces. Value will, for our purposes, translated to a units cost versus its survivability. Use-Value will translate to the strategic benefits provided by the unit. Unless the value of a unit of a unit is fulfilled, its use-value is totally irrelevent. A leman russ battle tank or hydra that is destroyed before it has the oppourtunity to fire a shot is considered to be a waste. However, armoured vehicles are the only units that can completely negate the value of an small infantry squad. Thusly, one must measure the value of one sides infantry versus the others armoured vehicles. If both the quantity and the anti-armour capabilities have been realized, the infantry army will prevail discounting the possibility of tactical failure. If these have not been realized, the advantage lies with the capitalistic guard player.
Thus, the prolaterian guard player must carefully select his forces, ensuring that he has a clear advantage in both numbers and firepower before investing in such luxuries as tanks and heavy artillery. He must first ensure that he has a sufficient quantity of men, and proper anti tank capabilities. If each unit has the potential to destroy one tank in a turn, then the use-value of the unit is within realization. Putting a premium on quantity for such units ensures their survival and fulfills their value.

The crucial role that political control plays in the communistic guard army cannot be understated. Individuals well versed in dialectic metaphysics must be posted at all points along the chain of command to oversee the transition from a reactionary army into a revolutionary one. Commanders that fail to provide the proper revolutionary example for their men are doomed to failure from the inside, the complete rout of their forces before the enemy has fired a shot, cursed by their own internal contradictions.

In spite of the undeniable power of this fighting force, it is as nothing without the benificiaries of revolution, the conscript platoon. Conscripts would be better described as lumpenproletarien, but as that double quick de-camper, Vladimir Illych said "One does not make a revolution with white gloves!". While the imperial system of governance has forced many conscripts into demeaning service positions and petty crime, their revolutionary potential is almost unimaginable. All that is require to unlock this potential is the presence of the lord commissar, to show them the meaning of "liberty or death". Upon their realization that escape or amnesty is impossible, the unwashed hordes of conscripts will fall upon their opressors in a bloody maelstrom of death and violence. And since arming them will (for the most part) endear them to the revolution, there is little risk of them fleeing or defecting.
Armoured vehicles, flyers, and elite infantry units are the toys of the bourgeois. This does not mean they have no place in the army of workers and peasants, merely that they should play only a supporting role in the destruction of the old social order. The strength of the imperial guard lies in its vast hordes of mortal men and women, who, carry on against insurmountable odds. As such, they are at the vanguard of humanities liberation, the only force therin with reason or capability enough to crush the rotting system of imperialist rule and bring about a revolution for and by themselves.

Wednesday, August 26, 2009

Warhammer 40,000 Amateur Parapsychology, Part the first: The Space Marine Player




IMPORTANT NOTICE: PLEASE NOTE THAT THIS ENTRY AND SUBSEQUENT ENTERIES IN THIS SERIES DO NOT TARGET ANYBODY IN THE GROUP. DO NOT ASSUME OTHERWISE.

Figure 1. The Space Marine player
comes to terms with his choice of
army
The average space marine player houses within himself, deep and debilitating insecurities, rendered even more debilitating by the fact that he will never admit he has these insecurities.
Thusly, he chooses the most elite, mainstream 40k force avalible, the adeptus astartes or space marines in laymans terms. Because every space marine is a godlike super soldier (at least according to the 40k backstory) this allows for transference, the opportunity for the space marine player to imagine he would stand proudly amongst their ranks. However, when it comes to diagnosing the underlying motives for playing space marines, this is merely scratching the surface.
The majority of space marine chapters are based in Greco-Roman mythology and traditions. Thus, the space player who finds himself uncomfortable around those of differing racial background has many options for building his ideal army of Aryan Supermen.
Space marines are also depicted in the 40k backstory as being the principle enforcers of imperial law. Whenever a planet, or an imperial guard regiment says or does something the imperial cult dissaproves of, they merely send in the space marines to massacre everyone present. Thus, the space marines are a perfect choice for those with authoritarian personalities such as Soldiers, Police Officers and CEO's.
The 40K fluff also expressly forbids the possibility of a female becoming a space marine. An army consisting entirely of Greco-roman macho men brings the sexuality of the space marine player into question.
ON THE BATTLEFIELD
Nobody likes to lose a game, but nobody likes losing less than the space marine player. To this end, minmaxing is a very common trend in the space marine community. Some players will take this even further and choose their space marine chapter based entirely on their force organization options, ensuring that they don't have to waste anytime with tactical squads, scout squads or any other such riffraff. For those unfamiliar with 40K, I will list some of the more popular space marine chapters and the reasons for their popularity
Dark Angels- Can take either nigh-invulnerable terminators or space marines on bikes as troops
White Scars- Can take nigh-invulnerable space marines on bikes as troops
Blood Angels- Free insanely powerful assault units.
Black Templars- All units enraged, plethora of specialist assault troops, Huge squads
Space Wolves- Huge squads, Ungodly psychic powers, Unstoppable Robot walkers
Space Wolves 13th company-Werewolves
Despite these advantages, the space marine player remains unsatisfied, and many will go to unthinkable lengths to ensure victory. The Space Marine player will make absurd rationalizations, he will cite obscure black library novels in an attempt to convince his opponents that his troops should be able to do X for the purposes of accuracy. If he gets really desperate, he will merely state that ships located above the planet will destroy it as soon as the battle is over, thus allowing him to belive he has not really lost.
But it does not end there.......
For the most insecure and petty of space marine players, Games workshop was good enough to provide them with another list. A list that they themselves question the legitimacy of. This list is informally known as the movie marines list. And god help the poor sap who should go up against it. Movie Marines cost roughly 150 points per model. Seeing as the average game of warhammer 40,000 is played with an allotment of 1500 points per side, the movie marine player is left with somewhere between 6 and 12 models, which to the untrained observer may seem like some consolation.
It is not.
For the purpose of comparison, I will now list the statlines of the average human soldier (the Imperial Guardsman), the space marine, and the Movie Marine
WS BS S T W I A Ld Sv+
Imperial Guardsman 3 3 3 3 1 3 1 7 5+
Space Marine 4 4 4 4 1 4 1 10 3+
Movie Marine 6 6 6 6 2 6 3 10 3+
This may not seem like much on its own and its really not. However, this is just a taste of the soul crushing nastiness of the movie marine list. First, under normal circumstances, a model may make only one save which will cause them to take a wound if failed. The movie marine may reroll this save if it fails the first time. Secondly, certain weapons are so powerful that they negate all possibility of the wound being stopped by armor. This does not apply to movie marines, they may make their save irregardless of this. Finally, the movie marine may purchase up to 10 stunt doubles at pennies apiece. This means that even if the movie marine player fails both of their saves, a stunt double may be nominated to take the wound instead. This means that the movie marine can take anywhere from 3 to 10 mortal wounds before falling.
If you encounter a space marine player at a gaming store, do so with care. Unless you play Imperial guard in which case you will be able to drown them in men. If somebody approaches you with a movie marine army, punch them in the face. Even if you are permanently banned from the game store, or charged with assault, it will still be worth it.

Tuesday, August 25, 2009

ManiPhe'sto


I have recently come to the realization that this blog, despite having existed for less than a week,
lacks the proper direction. Thusly, I will outline the purpose for this aimless rambling.

I see no purpose in trying to plan IRL events on this blog as SAFG has already consolidated firm control over this endeavor. Likewise, promotion of new games will be kept to a minimum, as there are few suggestions I could make based on personal experience and because Dirty Skeptic
is in a better position to find and promote new games as they are released.


Thusly, this blog will mostly consist of the sort of "filler" enteries you already know from the official LPGS blog. On occasion I may use this as a forum to promote particular positions on certain political issues, to push obscure DOS games that nobody has ever heard of, and to mock those deserving of such derision. I will open this forum to anybody who voices an interest in posting something, and my hope is that, eventually, we can use this blog to store battle\campaign reports, alternate rules for established systems and various personal projects.


Monday, August 24, 2009

Army Painter Quickshade and dipping: A Rebuttal


Recently, SAFG has taken it upon himself to tell the rest of us that we have no reason not to be in possesion of fully painted armies for Warhammer 40,000. That we have committed the greatest of heresies by devoting the bulk of our time to other interests or obligations we may have.To this end, he is now pushing a painting approach known as "quick shade and dipping"While this technique can be done with significant cuts to ones time and effort budget, there are several foreseeable flaws to the adaptation of this system for most players. One thing we have all noticed (of this I am quite certain, as it has come up in conversation more times than one can count.) is the attitude found in a disturbing number of 40K players that dictates that the fluff written by black library is totally immutable, and any army that deviates from this fluff is to forever carry a badge of shame. You may ask "what does this have to do with quickshade and dipping?". This is a valid question and I will answer it in full. First, deviations from the fluff are not merely found on the conversion level. Painting can be just as, if not more so, reflective of the artistic license of the army commander. There are only a handful of armies in 40K which demand the sort of uniformity encouraged by quick shade and dipping, Space Marines, Sisters of Battle, Tau, Necrons and (to a much lesser extent) Mordian and Praetorian Imperial Guard regiments. It is no coincidence that these are the armies that attract the most ire from their gaming fellow travelers. All other forces, most of all Orks and Imperial Guard (interestingly enough, the featured examples provided by SAFG), demand a certain degree of individuality from those in their charge. Quickshade and dipping discourages this and reduces the amount of personal investment one places in their force. I have no personal or professional grievances towards this painting technique but is not applicable to my army, nor those of SAFG, Commissar Crunch and the chairman.
Quickshade and dipping also reinforces the perception that utmost attention to detail must be paid. This is a phenomenon I like to call "1:35th Scale anorexia nervosa". This is another misconception propagated by the canon fascists previously described. The idea that you are obligated to paint the eyebrows on a model that is less than 1.5 inches tall is absurd. The idea that failure to do so means your army "sucks" is even worse. There is a solution. Look to the ways of your ancestors.



2nd edition styled paint jobs not only earn the ire of members of the GW death squad, they also more accurately reflect the reality of the game. That is, that its just a game. Do you wonder why GW uses hand drawn art and not photos? Because a real person in a rubber ork costume looks ridiculous. A fanboy in homemade power armour looks ridiculous. It would stand to reason that something that looks like a real person in a rubber ork costume or homemade power armor would look equally ridiculous and reinforce the perception that the person behind it spent far too much time on this particular project.

The Illing Fields


Recently, the hip-hop culture has taken the LPGS by storm, with SAFG at its vanguard. However, this process is slow, and so (for the most part) the level of subcultural development therin is comprable to the sort of imported rap syntax and style found in Albania or Prabang, Laos.
I.E, our favored MC's consist of Criss Cross, Flavour Flav, and Marky Mark(?). The Insane Clown Posse occasionally comes up in conversation, but cannot hope to make any genuine cultural influence in our group, because nobody is willing to mimick the behaviour of their fan base. To do so, even for the Lulz, is far too painful to maintain for an extended period of time.
It is far too soon to try and identify the consequences of allowing rap music a home in the LPGS, so the following prospective group activities and cultural amendments are merely speculative.
-Shootin B-Ball behind the school
-Yelling at Dirty Skeptic for forgetting to bring his "Public Enemy" tapes
-Endless debates over the respective skillz of Chuck D and Marky Mark
-Communizzle OR "Fear of a black planet is a political manifesto, BOYEE!"
-Burning down Tommy the Clowns house
-Rap feuds in which the two participants merely call each other "faggot" back and forth.
- Kit's family hoarding 2 liter bottles of Faygo in the fruit room
-Shock Master becoming even more white by comparison
- The Chairman denouncing Wu-Tang clan for counter-revolutionary activity
- SAFG will have an even easier time getting away with using the word "Nigger"
-Suprisingly, the level of repressed homosexuality will remain about the same for all members of the group

Friday, August 21, 2009

Getting to know the LPGS


Since none of my fraternal comrades in the LPGS bloc have taken the initiative to identify themselves or their compatriots, the task clearly falls to me. Why? Certainly not because I believe anyone outside the group will read this. Being that I am simply too niggardly to register a domain name to aleviate this problem (and yes, I am so confident that this blog will never be seen by more than three people, that I use the word "Niggardly" without hesitation)
the only reason I can come up with for doing so is that I have absolutely nothing better to do with myself at this time.
First, I feel I should identify the group as a whole. LPGS stands for "Lets Play Games Society"
the newest and possibly strangest Fraternal order\Secret Society\New Age Religion\Political Movement\Prey of Nerds to hit the United States underground. We stand at the vanguard of
humanities salvation, when we're not wasting time with silly games, giving ourselves cancer with cigarettes, and endearing ourselves to George Foreman with Lean Mean Burgers.
One out of every Two LPGS members self-identify as Communists, so perhaps we will find ourselves fortunate enough to be declared a subversive organization.

I, Groucho Marxist, do not feel I can fairly and objectivly give an accurate picture of the kind of person I am. There are, as I see it, three schools of thought within the group as to what role I play therin. The two extremes of these are that I don't think highly enough of myself, and conversely, that I am an overstuffed Pseudo-intellectual who needs to perform various indecent acts involving a birdcage, and the words HORSE SHIT. The third opinion seems to be that I am an off-the wall radical and militant who people are right to fear. I honestly don't know which of these I prefer.

Kit Foxboy, Eternal President and guiding light of the LPGS. Kit is among the few leaders in history who has been forced into the position by his own popularity, and whose authority is protected not by terror, but by the sheer incompetence of his potential usurpers. Kit tolerates almost all forms of dissent, protecting the individuals right to choose. In grattitude for this freedom, we serve him in various positions in the LPGS Buereacracy.

Commissar Crunch, Subcommandante of the LPGS. Comrade Crunch has certainly earned his title as head mediator and disciplinarian of our little club. Whenever tension rises to the surface, it is the commissar who straightens out the mess. Conducting himself in the manner of a true elder statesman, Commissar Crunch will not hesitate to act as the sword and shield of our great revolution, in order to protect the innocent, and strike down the wicked. When he hasn't allied himself with the below stated member into a dread cartel of fear and chaos

One Member, our morale officer, has neglected to provide or has been unable to accquire, a pseudonym. Formerly known as dirty skeptic (a fitting name if there ever was one), he has recently adopted the title of "Socially akward fat guy". In the interest of impartiality, I will alternate between Dirty Skeptic and the acronym SAFG until I am informed of or stumble across a replacement. Dirty Skeptic promotes morale within the group, but is just as capable of sowing discontent and chaos throughout a meeting. He lives to show people the folly of their ways.
For instance, if you adopt a political position, he will often adopt its opposite. The best example of this contrast is the short-lived Communist-Objectivist debates of late 2008. If you(not you personally) say that you abhor the use of racially insensitive words, SAFG will spout every such remark in the english language, and will end up holding the moral high ground, while you look like a Language fascist. And he can do this because A:He has the ability to identify himself as a member of one of the history's most downtrodden and persecuted minority groups and B:Because it can be incredibly hard not to laugh at something Dirty Skeptic says. Especially when its something he should have never even thought of .

The Chairman, whose title needs no further elaboration, serves the LPGS as a sort of Guru.
The voice of reason and levelheadedness, His Holiness carries himself with the modesty of Ghandi, the vision of Mao Tse-Tung and the wisdom of Charlie Chan. The Chairman long ago discovered the secret to happiness and inner peace. And even though he says its just tobacco, we all know the truth.

Where the Chairman is calm and collected, Shock Trooper, Bear-Slayer,Bear-Hunter,Bear-Master, Captain Alaska and whatever other nicknames he has accquired during his time here, is impulsive and hot-tempered. But as the Chairman himself might say, Opposing forces in nature create balance and harmony, man. Bear Trooper will not hesitate to assert himself, and to establish whatever it is that he wishes to do beyond a shadow of a doubt. Yin and Yang, Mao and Palin and Peking and Wisilla, The Balance of nature is restored and order reigns throughout the realm. When they aren't bickering. But only one side is bickering. So the only philosophical question here is really "What is the sound of one man bitching".

Why John McCain should be president, if not lord and saviour, of the United States

John mccain was one day a place in vietname shoooting at a targut with big gun when the boss guy got on raido and sayed John we need you to boom charlies house with big place, okay. and John was frightenid but did it anyway for america. John ran tothe plane and took off and did a barrel role and dropped booms on communits who were like humanse but from russia. then John saw charlies house and dropped big boom on it and boom made a noise like BLOOOOM. Then John saw something BAD. Charlie was standing outside with a big mashing gun and shot John Mccains plane and it blewed up in a big fireball but john jumped out at last second and was okay. John saidCharlie, you blow up my plane and make people sad and cry i kill you now and send communits back to russa to win war for america.Charlie laughed and said John McCain you are stupid man, america lost war and is defeet.John screamed NO and ran at charlie with his hand out to kill charlie but charlie ducked at last second and John punched sky. Then charlie hit john with a big hammur and broke his legs. Jhon felle down but got back up again evan though his legs were broke. Charlie laughed and said John McCain, you have broke legs, you cant kill with legs. John McCain yelled you do not laugh at john and kick but his leg was broken and hurt like fire and rock. John felle down again and this time could no get up. Charlie walkd to john mccain and swung hammur at Jonh mccain yelling that america was weak and coward. John closed his eyes and.......

John mccain had eyes covere becaws charlie waas going to hit him wit big hammur but hammur never hit and john mccain opened eyes and saw sarah palun jump out of halicopter with big mashing gun and hit charlie in face with shoe. John mccain yelled SARAH and and sarah saidjohn mccain we have to get back to base to win war for america and charlie said no and shot a rocket at sarah. Sarah flew into a tree but got back up again to shoot at a charlie wit h mashing gun and granedes. Charlie jumped over bulit and did a flyin kick and hit sarah in teh face with big boot. but then sarah got back up and swung fists fast like plane and hit charlie in the face and he fell back and landed on his head. Then communits started to come real quick out of the jungel and shooting bullets and rockits and fire at John and Sarah. John said Sarah we hav to get out of hear and swung his leg really really fast until it was a blur and sarah grabed onto him and they took off even thoug johns leg was broke they still managed to fly away to safety and america. Charlie yelled JOHN MCCAIN I WILL GET YOU!!!! and john and sarah ate dear at sarahs housei n alaska and they were happy and free and piece again

after they got back from vietname, a big generul came to john mccain and said john ther are still americans in vietname its your job to resque them for america and john mccain got sad because americans wer still in vietname that didnt have happy or freedoom and john mccain said okay i will go to free americans for america and john mccain took off in new plane that wasw shiny and newand flew to vietname and dropped more booms and communits and and flew inj big circle and laughed becaws communits were blown to bits. then john saw charlie again and shot a rocket at him but charlie laughed and jumped opover rocket and did a flying kick and hit john mccains plane and john almost crashed but didint because john was a good piolt and smart and quickly.. John climbed out of plane that was still in sky and punced charlie in the face and charlie hit john mccain with hammur but didnt brake legs this time. john mcciain grabbed charlie and held him over sky and sayed this is the end for you charlie and charlie sad john mccain you can kill me but americans still trapped in vietname and america loost war! Joh n screamed NO and dropped charlie and charlie hit ground below and went splat like spageti then john got back in plane and flew over real quicklier americans trapped in vietname and landed and kill hundren communits with wings and wheels. an american said john mccain we knew you would come to winwar for america and john mccain said hold on tight and the americans grabed onto johns leg and john mccain took off and communits yelled no and look at shoes.
After john got back americans they all went to sarahs and ate moos and john mccain got medal from the presedent that said john mccain hero and then john mccain and sarah were presedent and vise presedent and communits went back to rusia and world and americ ande vietname was freedoom and happy and eat piece.